Castle Panic
Castle Panic is a unique, cooperative strategy game. The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! Players must balance the survival of the group with their own desire to win. Contents: Gameboard, Rulebook, 49 Castle Cards, 49 Monster Tokens, 6 Walls, 6 Towers, 1 Tar Token, 2 Fortify Tokens, 5 Order of Play Cards, 12 Plastic Stands, 1 Die.
Order of Play
On a player’s turn, the following occurs:
1. That player draws up to their maximum hand size. (The maximum hand size depends on the number of players)
2. That player can choose to discard a set number of cards and draw new cards. (The number that can be exchanged depends on the number of players)
3. That player can choose to trade cards with another player. (The number that can be traded depends on the number of players)
4. That player plays as many cards as they want.
5. Monsters advance one “ring”.
6. Spawn two new monsters. The player rolls a die and whichever number comes up is the section where the monster spawns. This is done for each monster, separately.
Monsters have varying ranges of abilities and hitpoints. Goblins have one hitpoint, where some bosses have three and perform special abilities.
Game Mechanics
The cards players receive will be key to defeating the monsters that are advancing on their castle. Most cards represent a particular color along with a particular ring which can be played to attack a monster on that particular space. The green archer card, for example, does one point of damage to a monster in the green section of the archer ring. The green archer card can’t be used to attack a monster in the blue archer ring, nor could it attack a monster in the green swordsman ring. This forces players to coordinate and cooperate in trading cards that would be the most useful to players on their turn. If you had a green swordsman card for example, but a monster is currently too far out to use it, you could trade it to another player who could use it since the monster will advance between now and then.
Other cards support your castle like the brick and mortar cards, which when played, rebuilds a fallen wall. The nice shot card, when combined with an attack card, will one-shot any monster no matter how many hit points it has.
The Review
What do I think of Castle Panic? I think it’s great for when you don’t have a lot of time to play something and are in the mood for something cooperative. This game doesn’t take long to play and the game is fairly balanced. Monster types spawn at random and the cards you receive are random so sometimes bad luck can cause you to lose despite doing everything perfectly. Still, the cooperative element helps players bond and work together towards a common goal. Sometimes families and households need a break from games where they blow each other up…Castle Panic fits the bill nicely.
Table Top Episode 6 - Castle Panic: Yuri Lowenthal, Tara Platt and Andre the Black Nerd join Wil Wheaton on TableTop
Empf. Verkaufspreis ca. 30 €
Spieler: 1-6 Spieler
Spieldauer: 60 Minuten
Veröffentlichung: Mai 2010
Regeln: PDF Castle Panic Spielregel englisch
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Castle Panic
Moderator: Zockers
Re: Castle Panic
Castle Panic: Wizard's Tower
New Threats. New Powers. New Panic! The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt and a friendly Wizard has joined your forces. As long as his Tower stands you and your friends have access to powerful magic spells. And you'll need them for the Monsters have returned stronger faster smarter and with new abilities to threaten the Castle. You'll fight against magical Imps evasive flying creatures and more. Make your stand against six new dangerous Mega Boss Monsters including the Dragon and Necromancer. Use fire to attack the Monsters but beware your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
Rulebook, 10 Castle Cards, 22 Wizard Cards, 43 Monster Tokens, 6 Mega Boss Tokens, 12 Flame Tokens, 1 Wizard Tower, 1 Monster Draw Bag, 6 Reference Cards, 1 Plastic Stand
New Threats. New Powers. New Panic! The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt and a friendly Wizard has joined your forces. As long as his Tower stands you and your friends have access to powerful magic spells. And you'll need them for the Monsters have returned stronger faster smarter and with new abilities to threaten the Castle. You'll fight against magical Imps evasive flying creatures and more. Make your stand against six new dangerous Mega Boss Monsters including the Dragon and Necromancer. Use fire to attack the Monsters but beware your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
Rulebook, 10 Castle Cards, 22 Wizard Cards, 43 Monster Tokens, 6 Mega Boss Tokens, 12 Flame Tokens, 1 Wizard Tower, 1 Monster Draw Bag, 6 Reference Cards, 1 Plastic Stand