Ritual Spells

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Stefan
Celestial Cobrawurst
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Registriert: Mittwoch 8. November 2006, 23:05

Ritual Spells

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Ritual Spells

Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10 minutes longer to cast than normal. It also doesn’t expend a spell slot, which means the ritual version of a spell can’t be cast at a higher level.

To cast a spell as a ritual, a spellcaster must have a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character’s ritual feature specifies otherwise, as the Wizard’s does.

Ritual Spells
  • Alarm
  • Animal Messenger
  • Augury
  • Beast Sense
  • Commune
  • Commune with Nature
  • Comprehend Languages
  • Contact Other Plane
  • Detect Magic
  • Detect Poison and Disease
  • Divination
  • Drawmij's Instant Summons
  • Feign Death
  • Find Familiar
  • Forbiddance
  • Gentle Repose
  • Identify
  • Illusory Script
  • Leomund's Tiny Hut
  • Locate Animals or Plants
  • Magic Mouth
  • Meld into Stone
  • Phantom Steed
  • Purify Food and Drink
  • Rary's Telepathic Bond
  • Silence
  • Speak with Animals
  • Tenser's Floating Disk
  • Unseen Servant
  • Water Breathing
  • Water Walk

LG

Stefan
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