WoW - Legion is the next World of Warcraft expansion!
Verfasst: Donnerstag 6. August 2015, 19:33
WoW - Legion is the next World of Warcraft expansion!
Legion is the next World of Warcraft expansion! Demon Hunter Hero Class!
Main Features in Trailer
• New Hero Class - Demon Hunter!
• New Continent - The Broken Isles
• Artifact Weapons
• Class Order Halls
• Adventure to Level 110
• New Dungeons and Raids
• New Honor System
• Beta begins later this year.
Story
• The Legion CGI cinematic is coming soon.
• The Broken Isles is a land at the heart of Azeroth that is long forgotten. 10,000 years ago, before the Great Sundering, the whole area was a vast Night Elf civilization. What remains after the world was destroyed is the bones of that civilization. The entire continent is a graveyard of sorts.
• The Broken Isles has the Tomb of Sargeras, a gateway to endless Legion worlds.
• A demonic invasion bigger than the War of the Ancients is currently underway. It is the biggest demonic invasion of Azeroth ever.
• We are going to track down the source of this invasion at the Broken Shore and take the fight directly to Gul'dan and his demonic armies. After a glorious battle at the Tomb of Sargeras our story will begin. This will all take place before the expansion officially launches.
• The Broken Shore experience is like the Assault on the Dark Portal for Warlords, but structured completely differently to help tell the story better. Every single person that has played WoW is going to be surprised and shocked.
• After the Broken Shore, we wake up to a world on fire and need to save the world.
• We will wield Artifact weapons such as Ashbringer and Doomhammer to attempt to restore peace to a world on the brink of annihilation.
• To help restore peace, we are going to form Class Orders, or renew old ones, such as the Silver Hand.
• We are going to need all of the help we can get to fight the Burning Legion, so Demon Hunters are key.
• The last time we faced Demon Hunters, most of them wanted to kill us.
• We will see the story of the Illidari through Illidan's eyes. We will go back to the moment during the siege of the Black Temple where we see Illidan send the Illidari back on a special mission.
• We see the prison world of Mar'duun. This is the world Sargeras created when he was a good Titan to hold all of the demons that he captured. When he went bad, this is the world he shattered to release the Burning Legion.
• We also go through the secret halls of the Vault of the Wardens.
• We search the Broken Isles for the Pillars of Creation. These are Titan relics that were used to shape the world when it was young. Using them we can close the gateway in the Tomb of Sargeras.
• Dalaran and the Kirin Tor will be joining us in the Broken Isles, becoming the main hub for this expansion.
• Val'Sharah was once the pinnacle of druidism on Azeorth, but it is now a forgotten druid refuge on the Broken Isles. This is the place place Malfurion became the first Druid under Cenarius. Here we face Xavius, the Nightmare Lord and his massive Satyr army. They are trying to unleash the Emerald Nightmare into our world. We will meet up with Ysera to help fight back the Nightmare. We will also enter Black Rook Hold.
• We are going into the Emerald Nightmare, where will get glimpses into the Emerald Dream.
• Stormheim has the Vrykul that left Northrend thousands of years ago in search of their holy land. We will discover the Halls of Valor and Hellheim, home to two Titan keepers that have been at war for thousands of years. We will learn about origins of the the Val'kyr and Kvaldir as we ride the Ship of Souls into the Maw of Hell. We will also be fighting the Vrykul God King and his minions, who are now minions of the Burning Legion.
• Azsuna represents the bones of the ancient Night Elf civilization. It has ghosts of ancient Night Elves, a dying breed of the Blue Dragonflight, and the Nightfallen. The Nightfallen are exiled royalty from Suramar that have been left to die outside of the walls of their city. We will be racing Queen Azshara and her minions for control of the Pillar of Creation in the zone.
• Highmountain is the home of the Highmountain Tauren, who are the keepers of the Relic of Kazgoroth. Only the biggest and strongest creatures can survive here. We will visit the lair of the Earth-Warder to get some answers. Neltharion is dead, but there are other things there. Nessingwary will also appear here.
• Suramar has a new race of elves made from an old race of elves. They have lived here for 10,000 years and have flourished thanks to the use of their magical ability. They have become pawns of the Burning Legion and have the last relic we need. We have to kill them all, as well as their guard and Gul'dan to secure the last relic.
• Alleria and Turalyon will finally make an appearance.
Artifacts
• The Legion represents the greatest threat to our world that we have ever faced, so we weapons with greater power than we have ever had before to stand a chance.
• There are 36 Artifacts, one for each class and specialization.
• After the Broken Shore, you will seek out the Artifact for your spec.
• Where you go to find your artifact will vary depending on your class and spec.
• Retribution Paladins will be returning to the Broken Shore to look for Ashbringer where it fell in battle and was lost so that you can wield it.
• Protection Warriors will follow up on the legends of ancient Vrykul king that was buried with a sword and shield forged from the scales of the dragon Neltharion. You delve into his tomb and overcome the ancient curses that lay there in order to wield those weapons for yourself.
• Frost Death Knights will seek out Frostmourne's shards in Icecrown Citadel and reforge them into a pair of runeblades.
• You will earn Artifact Power as you accomplish things. Completing quest lines, dungeons, outdoor objectives, battlegrounds, and most major activities. The power is spent to unlock traits that empower your weapon and character, as well as visual customization.
• Ashbringer - Echo of the Highlord - When you use Templar's Verdict or Divine Storm, Ashrbringer will mimic that action after 2 sec.
• Each Artifact has a trait tree that is a grid overlaid on the weapon's shape. You choose how you navigate the tree.
• You spend Artifact Power to unlock traits. Once a trait is unlocked, the adjacent nodes unlock. At the far end of the trees are the major impactful abilities.
• Death Knight - Icebringer and Soulreaper - Arise and Serve - Raise Ally now restores all health and mana. Upon death, the Death Knight now has an option to raise himself.
• Some traits are simple damage increases, some transform your rotation, and some are new utility such as Death Knights being able to resurrect themselves.
• Each weapon has different looks that you can unlock, with different color variants for each look. These are unlocked by leveling your weapon, achievements, raiding, and PvP.
• The base weapon has the look we all know and love. Then there is an upgraded version of the base style, as well as variants such as an Ashbringer made out of fire, shadow, or lightning.
• Sheilun, Staff of the Mists - Mistweaver Monks will go to Pandaria to see out the staff of Emperor Shaohao. The variants have Pandaren influences such as the Red Crane, Jade Serpent, or Sha.
• Felo'melorn was a spell sword wielded by Kael'thas against the Lich King at Icecrown Citadel, where it was lost. Fire Mages will seek out the blade.
• The Eagle Spear is new to the lore. Highmountain Tauren weapon for Survival Hunters. The variants have several animal themes, such as the wolf, bear, and serpent.
• Icebringer and Soulreaper are blades forged out of the shards of Frostmourne. All of the variants have skulls!
• Doomhammer is the weapon for Enhancement Shamans. There are Fel, Fire, Crystal, and other variants.
• Fangs of the First Nightsaber is for Feral and Guardian druids. They can customize the look of their form rather than customizing a weapon. Spectral, Armored, and other variants will be available. The base cat form is also getting an updated model.
Class Orders
• The Alliance and Horde are at each others throats, so classes will have to band together to fight the Burning Legion.
• You lead the Class Order.
• There will be a heavy focus on class identity in Legion. Every class should feel different.
• Order Halls are a base of operations for your class. You share them with other players of your class. Only members of your class can enter this area, similar to the Death Knight starting area.
• Halls will be located in thematically appropriate areas.
• Shamans in a cave near the Maelstrom.
• Paladins will be under Light's Hope Chapel.
• Warlocks will be on a Legion Portal World.
• You get special quests and work on your Artifact weapon here.
• Your Hall has Champions, an evolution of the followers. This time around you aren't raising an army, but a small group. Some will be established characters. There will be more integration with the world. They won't do things instead of you, but help you to accomplish things. They discover an area for you to investigate. You work alongside them and with them rather than sending them out on missions.
Dungeons and Raids
• Dungeons are essential to the MMO experience and there should be more of them with reason to do them for the entire expansion.
• Halls of Valor - High up in the clouds, level up dungeon. Inspired by Valhalla.
• Black Rook Hold - Max level dungeon in Val'Sharah. Was a bulwark against the Legion, carved out of the mountain to be a fortress. A shadow fell upon it, so you fight your way through to the top to solve this problem.
• Vault of the Wardens - Return to the Demon Hunter prison where you begin the hunt for Illidan.
• Eye of Azshara, Darkheart Thicket, Neltharion's Lair, Helheim (Takes place on a ghost ship sailing through the sea), Suramar City (City of Night)
• Violet Hold - Deep secrets here awakened by The Broken Isles. We learn more about the origins of Dalaran, mages of Dalaran, and the world itself.
• The Emerald Nightmare - Raid with 7 bosses. Players have always wanted the Emerald Dream. We climb into the tree and cross through to the Dream.
• Suramar Palace - 10 bosses. Home to the Nightwell, center of Suramar's power. Face off against Gul'dan. Start in a catacomb, work your way up to the Nighwell and Gul'dan. He can't run away this time! Not a green Orc raid. It is a royal Elven city.
Demon Hunter
• Horns come with different styles, types, no horns is an option.
• Tattoos are another feature with variations.
• Skins can be normal, scaly, different colors.
• Eye coverings
• Hero Class - unique starting experience and start at a high level.
• Awaken in the Vault of the Wardens, awoken to fight the Legion.
• See the past, Illidan sends you on a mission to another world.
• Demon Hunter specs - Havok (DPS Spec) and Vengeance (Tank Spec). Only two specs. Demon Hunter healer didn't make sense. Two DPS or Tank specs would water down the identity of the class.
• Skills can cost Fury or generate Fury.
• Spectral Sight - Allows you to see through walls
• Double Jump - get over things that other classes cannot!
Honor System
• Gear playing such a huge factor in PvP isn't great.
• PvP talent system will help to balance PvP independently from PvE. Abilities only work in PvP.
• You unlock more and more, giving you more options as you PvP more.
• Abolish Magic - Dispel all magic every 2 sec for 6 sec. Replaces Dispel Magic. 20 sec cooldown.
• Blood and Soil - Shaman talent take reduces Bloodlust cooldown, only works for you when cast.
• Mind Quickness - add 15% haste
• Necrotic Strike - Absorbs heals on the enemy target.
• Prestige Ranks - You can reset your honor level and do it again for cosmetic rewards. This is extra rewards for players that do a lot of PvP.
• You can earn a badge for your unit frame that shows your rank, special mounts, and PvP Artifact variants.
World of Warcraft: Legion – Übersicht der Features
World of Warcraft:Legion – Cinematic-Teaser
Warlords of Draenor: Was bisher geschah
LG
Stefan
Legion is the next World of Warcraft expansion! Demon Hunter Hero Class!
Main Features in Trailer
• New Hero Class - Demon Hunter!
• New Continent - The Broken Isles
• Artifact Weapons
• Class Order Halls
• Adventure to Level 110
• New Dungeons and Raids
• New Honor System
• Beta begins later this year.
Story
• The Legion CGI cinematic is coming soon.
• The Broken Isles is a land at the heart of Azeroth that is long forgotten. 10,000 years ago, before the Great Sundering, the whole area was a vast Night Elf civilization. What remains after the world was destroyed is the bones of that civilization. The entire continent is a graveyard of sorts.
• The Broken Isles has the Tomb of Sargeras, a gateway to endless Legion worlds.
• A demonic invasion bigger than the War of the Ancients is currently underway. It is the biggest demonic invasion of Azeroth ever.
• We are going to track down the source of this invasion at the Broken Shore and take the fight directly to Gul'dan and his demonic armies. After a glorious battle at the Tomb of Sargeras our story will begin. This will all take place before the expansion officially launches.
• The Broken Shore experience is like the Assault on the Dark Portal for Warlords, but structured completely differently to help tell the story better. Every single person that has played WoW is going to be surprised and shocked.
• After the Broken Shore, we wake up to a world on fire and need to save the world.
• We will wield Artifact weapons such as Ashbringer and Doomhammer to attempt to restore peace to a world on the brink of annihilation.
• To help restore peace, we are going to form Class Orders, or renew old ones, such as the Silver Hand.
• We are going to need all of the help we can get to fight the Burning Legion, so Demon Hunters are key.
• The last time we faced Demon Hunters, most of them wanted to kill us.
• We will see the story of the Illidari through Illidan's eyes. We will go back to the moment during the siege of the Black Temple where we see Illidan send the Illidari back on a special mission.
• We see the prison world of Mar'duun. This is the world Sargeras created when he was a good Titan to hold all of the demons that he captured. When he went bad, this is the world he shattered to release the Burning Legion.
• We also go through the secret halls of the Vault of the Wardens.
• We search the Broken Isles for the Pillars of Creation. These are Titan relics that were used to shape the world when it was young. Using them we can close the gateway in the Tomb of Sargeras.
• Dalaran and the Kirin Tor will be joining us in the Broken Isles, becoming the main hub for this expansion.
• Val'Sharah was once the pinnacle of druidism on Azeorth, but it is now a forgotten druid refuge on the Broken Isles. This is the place place Malfurion became the first Druid under Cenarius. Here we face Xavius, the Nightmare Lord and his massive Satyr army. They are trying to unleash the Emerald Nightmare into our world. We will meet up with Ysera to help fight back the Nightmare. We will also enter Black Rook Hold.
• We are going into the Emerald Nightmare, where will get glimpses into the Emerald Dream.
• Stormheim has the Vrykul that left Northrend thousands of years ago in search of their holy land. We will discover the Halls of Valor and Hellheim, home to two Titan keepers that have been at war for thousands of years. We will learn about origins of the the Val'kyr and Kvaldir as we ride the Ship of Souls into the Maw of Hell. We will also be fighting the Vrykul God King and his minions, who are now minions of the Burning Legion.
• Azsuna represents the bones of the ancient Night Elf civilization. It has ghosts of ancient Night Elves, a dying breed of the Blue Dragonflight, and the Nightfallen. The Nightfallen are exiled royalty from Suramar that have been left to die outside of the walls of their city. We will be racing Queen Azshara and her minions for control of the Pillar of Creation in the zone.
• Highmountain is the home of the Highmountain Tauren, who are the keepers of the Relic of Kazgoroth. Only the biggest and strongest creatures can survive here. We will visit the lair of the Earth-Warder to get some answers. Neltharion is dead, but there are other things there. Nessingwary will also appear here.
• Suramar has a new race of elves made from an old race of elves. They have lived here for 10,000 years and have flourished thanks to the use of their magical ability. They have become pawns of the Burning Legion and have the last relic we need. We have to kill them all, as well as their guard and Gul'dan to secure the last relic.
• Alleria and Turalyon will finally make an appearance.
Artifacts
• The Legion represents the greatest threat to our world that we have ever faced, so we weapons with greater power than we have ever had before to stand a chance.
• There are 36 Artifacts, one for each class and specialization.
• After the Broken Shore, you will seek out the Artifact for your spec.
• Where you go to find your artifact will vary depending on your class and spec.
• Retribution Paladins will be returning to the Broken Shore to look for Ashbringer where it fell in battle and was lost so that you can wield it.
• Protection Warriors will follow up on the legends of ancient Vrykul king that was buried with a sword and shield forged from the scales of the dragon Neltharion. You delve into his tomb and overcome the ancient curses that lay there in order to wield those weapons for yourself.
• Frost Death Knights will seek out Frostmourne's shards in Icecrown Citadel and reforge them into a pair of runeblades.
• You will earn Artifact Power as you accomplish things. Completing quest lines, dungeons, outdoor objectives, battlegrounds, and most major activities. The power is spent to unlock traits that empower your weapon and character, as well as visual customization.
• Ashbringer - Echo of the Highlord - When you use Templar's Verdict or Divine Storm, Ashrbringer will mimic that action after 2 sec.
• Each Artifact has a trait tree that is a grid overlaid on the weapon's shape. You choose how you navigate the tree.
• You spend Artifact Power to unlock traits. Once a trait is unlocked, the adjacent nodes unlock. At the far end of the trees are the major impactful abilities.
• Death Knight - Icebringer and Soulreaper - Arise and Serve - Raise Ally now restores all health and mana. Upon death, the Death Knight now has an option to raise himself.
• Some traits are simple damage increases, some transform your rotation, and some are new utility such as Death Knights being able to resurrect themselves.
• Each weapon has different looks that you can unlock, with different color variants for each look. These are unlocked by leveling your weapon, achievements, raiding, and PvP.
• The base weapon has the look we all know and love. Then there is an upgraded version of the base style, as well as variants such as an Ashbringer made out of fire, shadow, or lightning.
• Sheilun, Staff of the Mists - Mistweaver Monks will go to Pandaria to see out the staff of Emperor Shaohao. The variants have Pandaren influences such as the Red Crane, Jade Serpent, or Sha.
• Felo'melorn was a spell sword wielded by Kael'thas against the Lich King at Icecrown Citadel, where it was lost. Fire Mages will seek out the blade.
• The Eagle Spear is new to the lore. Highmountain Tauren weapon for Survival Hunters. The variants have several animal themes, such as the wolf, bear, and serpent.
• Icebringer and Soulreaper are blades forged out of the shards of Frostmourne. All of the variants have skulls!
• Doomhammer is the weapon for Enhancement Shamans. There are Fel, Fire, Crystal, and other variants.
• Fangs of the First Nightsaber is for Feral and Guardian druids. They can customize the look of their form rather than customizing a weapon. Spectral, Armored, and other variants will be available. The base cat form is also getting an updated model.
Class Orders
• The Alliance and Horde are at each others throats, so classes will have to band together to fight the Burning Legion.
• You lead the Class Order.
• There will be a heavy focus on class identity in Legion. Every class should feel different.
• Order Halls are a base of operations for your class. You share them with other players of your class. Only members of your class can enter this area, similar to the Death Knight starting area.
• Halls will be located in thematically appropriate areas.
• Shamans in a cave near the Maelstrom.
• Paladins will be under Light's Hope Chapel.
• Warlocks will be on a Legion Portal World.
• You get special quests and work on your Artifact weapon here.
• Your Hall has Champions, an evolution of the followers. This time around you aren't raising an army, but a small group. Some will be established characters. There will be more integration with the world. They won't do things instead of you, but help you to accomplish things. They discover an area for you to investigate. You work alongside them and with them rather than sending them out on missions.
Dungeons and Raids
• Dungeons are essential to the MMO experience and there should be more of them with reason to do them for the entire expansion.
• Halls of Valor - High up in the clouds, level up dungeon. Inspired by Valhalla.
• Black Rook Hold - Max level dungeon in Val'Sharah. Was a bulwark against the Legion, carved out of the mountain to be a fortress. A shadow fell upon it, so you fight your way through to the top to solve this problem.
• Vault of the Wardens - Return to the Demon Hunter prison where you begin the hunt for Illidan.
• Eye of Azshara, Darkheart Thicket, Neltharion's Lair, Helheim (Takes place on a ghost ship sailing through the sea), Suramar City (City of Night)
• Violet Hold - Deep secrets here awakened by The Broken Isles. We learn more about the origins of Dalaran, mages of Dalaran, and the world itself.
• The Emerald Nightmare - Raid with 7 bosses. Players have always wanted the Emerald Dream. We climb into the tree and cross through to the Dream.
• Suramar Palace - 10 bosses. Home to the Nightwell, center of Suramar's power. Face off against Gul'dan. Start in a catacomb, work your way up to the Nighwell and Gul'dan. He can't run away this time! Not a green Orc raid. It is a royal Elven city.
Demon Hunter
• Horns come with different styles, types, no horns is an option.
• Tattoos are another feature with variations.
• Skins can be normal, scaly, different colors.
• Eye coverings
• Hero Class - unique starting experience and start at a high level.
• Awaken in the Vault of the Wardens, awoken to fight the Legion.
• See the past, Illidan sends you on a mission to another world.
• Demon Hunter specs - Havok (DPS Spec) and Vengeance (Tank Spec). Only two specs. Demon Hunter healer didn't make sense. Two DPS or Tank specs would water down the identity of the class.
• Skills can cost Fury or generate Fury.
• Spectral Sight - Allows you to see through walls
• Double Jump - get over things that other classes cannot!
Honor System
• Gear playing such a huge factor in PvP isn't great.
• PvP talent system will help to balance PvP independently from PvE. Abilities only work in PvP.
• You unlock more and more, giving you more options as you PvP more.
• Abolish Magic - Dispel all magic every 2 sec for 6 sec. Replaces Dispel Magic. 20 sec cooldown.
• Blood and Soil - Shaman talent take reduces Bloodlust cooldown, only works for you when cast.
• Mind Quickness - add 15% haste
• Necrotic Strike - Absorbs heals on the enemy target.
• Prestige Ranks - You can reset your honor level and do it again for cosmetic rewards. This is extra rewards for players that do a lot of PvP.
• You can earn a badge for your unit frame that shows your rank, special mounts, and PvP Artifact variants.
World of Warcraft: Legion – Übersicht der Features
World of Warcraft:Legion – Cinematic-Teaser
Warlords of Draenor: Was bisher geschah
LG
Stefan